RoboRally Arena II Rules Webpage: http://webxxx.schlund.de/c/s.dll/pbeme.pl?game=roborall Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/ this page got fragged .. working on a replacement. some recent changes lost. Competition 1 Round 3 Turn 1 TURN TWO PROGRAM CARDS ARE DUE: 0900 GMT, Monday, April 16, 2001 Recipiants: - All active or fragged 'bots, any subscribers. Contents: - Turn one event report. - Current 'bots. - Current board. - Randomised list of program cards. - Options available at the end of the turn. - Notes. * Turn one event report. PRE ROUND AND TURN ONE COMMENTS: Scourge's missile is at m11e, and Blighted's mine is at L5, reactivation of Pivot, Herbie and Cliffhanger who already have a bit of advanced weaponry so watch out. Turn One Movement (in order of priority): Phase One: (21) Pory-Gone 2-6921 (18) 20MinuteLoop 1-6218 (19) Mecha-Tama 1-6119 (20) Da King 1-5820 (03) Pivot L-1603 (10) Herbie L-1210 (12) Cliffhanger L-0212 (17) H-Rod-Gar 0 Phase Two: (10) Herbie 3-8110 (03) Pivot 2-7403 (12) Cliffhanger 1-5212 (20) Da King B-4320 (19) Mecha-Tama R-3519 (18) 20MinuteLoop R-3218 (21) Pory-Gone R-2721 (17) H-Rod-Gar 0 Phase Three: (03) Pivot 2-7103 (20) Da King 1-6020 (21) Pory-Gone 1-5921 (18) 20MinuteLoop 1-5118 (12) Cliffhanger B-4812 (19) Mecha-Tama R-3019 (10) Herbie L-1710 (17) H-Rod-Gar 0 Phase Four: (19) Mecha-Tama 3-8019 (03) Pivot 2-7203 (12) Cliffhanger 1-6012 (18) 20MinuteLoop 1-5218 (20) Da King B-4420 (21) Pory-Gone L-1421 (10) Herbie L-0810 (17) H-Rod-Gar 0 Phase Five: (03) Pivot 1-6503 (20) Da King 1-6220 (19) Mecha-Tama 1-6019 (21) Pory-Gone 1-5821 (12) Cliffhanger U-4112 (10) Herbie R-2010 (18) 20MinuteLoop L-1818 (17) H-Rod-Gar 0 'bot (03) Pivot Description: Pretty looking, multi-coloured 'bot who is standing on a ball and who is constantly spinning round to keep in equilibrium. Turn Programming: Turn/phase: 1/1 Program: L-1603 Options: dual processor, proximity mine (2), rear laser. Toby may have lost some information on pivots options. Start Position: j3n Position: j3w Movement: 0 Damage done to: clif Damage received from: clif (2) ---CAP & DOUBLECAPPED!! Cliffhanger and pivot get things underway¡K--- . Turn/phase: 1/2 Program: 2-7403 Position: h3w Movement: 2 Damage done to: clif Damage received from: clif (2) ---CAP & DOUBLECAPPED!! More mexicans standing off .. Cliffhanger armed with the DBL is more of a threat it seems ¡K--- . Turn/phase: 1/3 Program: 2-7103 Position: f3w Movement: 2 Damage done to: clif Damage received from: clif (2) ---CAP & DOUBLECAP!!! .. Surely this tactic has to be changed ¡K--- . Turn/phase: 1/4 Program: 2-7203 Position: e3w Movement: 1 Damage done to: clif Damage received from: clif (3) ---CAP! .. Token shot into cliffhanger .. DOUBLECAPPED and OW!! Ramming gear comes into play. This was DEFINITELY the wrong way to go ..--- . Turn/phase: 1/5 Program: 1-6503 Options: request:ablative coat (how ironic) Position: d3w Movement: 1 ---Shot cliffhanger in the back but it was shielded .. An eerie silence follows ¡K 9 pod in a turn .. That is a record surely ¡K 5 registers locked 1:L-1603 2:2-7403 3:2-7103 4:2-7203 5:1-6503 hmm .. It doesn¡¦t look good ¡K --- . **** 'bot (10) Herbie Description: This beetle-bot is the smartest 'bot of the factory and it will be very hard to destroy. It is brave, fast and not afraid of any damage. Turn Programming: Turn/phase: 1/1 Program: L-1210 Options: high power laser, mechanical arm, the big one (0), shield Option use: Shield Left Start Position: L1e Position: L1n Movement: 0 ---Toby, The last document you sent me to start the third round is not consistent. It is not clear which options I own. I thought that my Mechanical Arm was used to defend and that I still have the reflector. What is the latest situation according to you? Mechanical Arm not reflector is the option owned.--- . Turn/phase: 1/2 Program: 3-8110 Option use: Shield Forward Position: L12e Movement: 11 Damage done to: king ---CAP! Shot the king ..--- . Turn/phase: 1/3 Program: L-1710 Option use: Shield Right Position: k12n Movement: 0 ---that was fun .. While it lasted .. --- . Turn/phase: 1/4 Program: L-0810 Option use: Shield Back Position: j12w Movement: 1 Damage done to: M-T ---CAP!! Shot mecha tama ¡K seems disguises don¡¦t work ¡K--- . Turn/phase: 1/5 Program: R-2010 Options: request : ablative coat Option use: Shield Right Position: i12n Movement: 1 ---nice efficient turn for herbie .. No damage--- . **** 'bot (12) Cliffhanger Description: Trundlebot painted entirely black. Turn Programming: Turn/phase: 1/1 Program: L-0212 Options: ramming gear, mechanical arm, double barrel laser, shield Option use: shield west Start Position: d3s Position: d3e Movement: 0 Damage done to: pivt (2) Damage received from: pivt ---CAP & CAPPED!!! shield blocks no damage that came from the puck-like h-rod-gar--- . Turn/phase: 1/2 Program: 1-5212 Option use: shield west Position: e3e Movement: 1 Damage done to: pivt (2) Damage received from: pivt ---CAPCAP & CAPPED!!! .. Hmm .. --- . Turn/phase: 1/3 Program: B-4812 Option use: shield west Position: d3e Movement: 1 Damage done to: pivt (2) Damage received from: pivt ---CAPCAP & CAPPED!!! This definitely cant keep up much longer ¡K--- . Turn/phase: 1/4 Program: 1-6012 Option use: shield west Position: d3e Movement: 0 Damage done to: pivt (3) Damage received from: pivt ---CAPPED! Then CAPCAP and SHOVE¡K many many pod's given out to an ailing pivot ..--- . Turn/phase: 1/5 Program: U-4112 Options: request: proximity mine Option use: shield east Position: c3w Movement: 1 Damage done to: Hrod (2) ---shield comes into play .. CAPCAP into h-rod-gar this time ¡K--- . **** 'bot (17) H-Rod-Gar Description: *****Start Transmission to RRAII EnlistmentCenter***** "This particular 'bot of type "Heavy-Rod-Garmenter" was first produced as a one-of for experimentel purposes. It's duty was to decorate all Heavy Rods in the factory as a experiment to heighten 'bot-happiness. The fact that most 'bots, all except the few that end up in RoboRally, don't even HAVE feelings kind of doomed the project from the start.... But when eventually H-Rod-Gar 79-08 started tearing up OTHER H-Rod-Gars to garment the rods with their internal bits, the main computer decided the enlist it in "RoboRally Arena II" where it's future fraggings may be done without hampering producing speed.............****End Transmission****** Turn Programming: Turn/phase: 1/1 Program: Start Position: a3e Position: a3e Movement: 0 ---no program received ¡K one puck to start off round 3 ¡K--- . Turn/phase: 1/2 Position: a3e Turn/phase: 1/3 Position: a3e Turn/phase: 1/4 Position: a3e Turn/phase: 1/5 Position: a3e Damage received from: clif (2) ---CAPPED!! (twice by cliffhanger's DBL)--- . **** 'bot (18) 20MinuteLoop Description: 20ML has no long term memory and always forgets to water his plants. He's good in an emergency, but has a problem with commitment. Turn Programming: Turn/phase: 1/1 Program: 1-6218 Start Position: g7e Position: h7e Movement: 1 ---what a lovely place to start ..--- . Turn/phase: 1/2 Program: R-3218 Position: h7s Movement: 0 ---playing slaloms with pits .. --- . Turn/phase: 1/3 Program: 1-5118 Position: h8s Movement: 1 Damage done to: pogo ---CAP! Shoots pory-gone ¡K hears a whistling sound that seems to be getting louder ¡K--- . Turn/phase: 1/4 Program: 1-5218 Position: h9s Movement: 1 Damage done to: pogo ---CAP! Again into pory-gone .. Witnesses quite an explosion too ¡K--- . Turn/phase: 1/5 Program: L-1818 Position: h9e Movement: 0 ---almost out of the woods .. (pits) .. Nicely done ... didnt order an option though ... --- . **** 'bot (19) Mecha-Tama Description: After fragging 100's of 'bots in dozens of Robot Wars, this veteran 'bot decided to take it easy. Turn Programming: Turn/phase: 1/1 Program: 1-6119 Options: Dual Processor, Proximity mine (2), rear laser Start Position: f1s Position: g2s Movement: 2 ---MT almost looks like one of those arbitrators between two duellests (clif and pivt)--- . Turn/phase: 1/2 Program: R-3519 Position: h2w Movement: 1 ---la la ¡K looks like its dancing practice for MT and pivot--- . Turn/phase: 1/3 Program: R-3019 Position: i2n Movement: 1 ---gimme something to shoot at ¡K--- . Turn/phase: 1/4 Program: 3-8019 Position: h12n Movement: 11 Damage done to: pogo Damage received from: pogo, herb ---CAP! Shot a smoking pory-gone and CAPPED right back by the same and then CAPPED by herbie as well ..--- . Turn/phase: 1/5 Program: 1-6019 Options: request: ablative coat Position: g12n Movement: 1 ---shoved back onto the conveyor by pory-gone ¡K--- . **** 'bot (20) Da King Description: This 'bot thinks it's a rock and roll star. It has an overweight humanoid form - think C-3P0 with a stylish beer belly and frazzled, fake sideburns. For tonight's concert (and every night's concert), Da King is sporting a white jumpsuit (adorned with sequined bell bottoms), oversized sunglasses and several dozen white scarves. Da King was recently fitted with a karaoke module mounted in place of its main laser and while strolling back and forth across the stage (factory floor) booms out such 'bot favorites as "Love Me Tenderizer", "You Ain't Nothin' but a Hound 'Bot" and "I Can't Help Falling in Pit with You." Turn Programming: Turn/phase: 1/1 Program: 1-5820 Start Position: m12s Position: m13s Movement: 1 ---yeah .. Im as far south east as you can get man ..--- . Turn/phase: 1/2 Program: B-4320 Position: m12s Movement: 1 Damage received from: herb ---CAPPED! What .. Were you thinking because it was safe last time that it would be this time too?--- . Turn/phase: 1/3 Program: 1-6020 Position: m13s Movement: 1 ---yeah ¡K im THERE again .. Uh-huh--- . Turn/phase: 1/4 Program: B-4420 Position: m12s Movement: 1 ---is it dancing too?--- . Turn/phase: 1/5 Program: 1-6220 Options: request: ramming gear Position: m13s Movement: 1 ---yuh-huh ¡K--- . **** 'bot (21) Pory-Gone Description: Finally escaped from the vicious clutches of Pokémon, the underrated Virtual Robot is back...with a vengeance. There is no escape, you WILL be assimilated. Turn Programming: Turn/phase: 1/1 Program: 2-6921 Start Position: i9s Position: i11s Movement: 2 ---boing ..--- . Turn/phase: 1/2 Program: R-2721 Position: i11w Movement: 0 ---hey .. .whats that? *squints*--- . Turn/phase: 1/3 Program: 1-5921 Position: h11w Movement: 1 Damage received from: 20ML ---CAPPED!! "aaah .. 20ML..? You know that whistling sound ¡K ?"--- . Turn/phase: 1/4 Program: L-1421 Position: h11s Movement: 0 Damage done to: M-T Damage received from: M-T, 20ML, Scrg's mine (4) ---BOOM! That whistling sound .. Yes it was scourge's missile from round 2. CAP! Shoots mecha-tama but then CAPPED back and CAPPED in the back by 20ML! .. Nasty .. That¡¦s a record i think .. 6pod in a phase .. Oo .. No .. cliffhangers(?) got the record (7) when the big one went off last round .. **NOTE: toby has decided that damage gained from launched weapons in subsequent rounds will be awarded not to the bot who launched but as self induced damage.--- . Turn/phase: 1/5 Program: 1-5821 Position: h11s Movement: 0 ---shoves MT outta the way ¡K 3 locked registers 3:1-5921 4:L-1421 5:1-5821--- . **** POST TURN ONE COMMENTS: mine at L10, no more missile, things very well advanced so early on. Statistical Report: Total Damage: All: 25 Others: 21 Self: 4 Total Movement: 49 Total Frags: 0 * Current 'bots. Official Table: 'bot name and number status loc. #cards Pivot 03 active d3w 0 Herbie 10 active i12n 9 Cliffhanger 12 active c3w 5 H-Rod-Gar 17 active a3e 0 20MinuteLoop 18 active h9e 9 Mecha-Tama 19 active g12n 7 Da King 20 active m13s 8 Pory-Gone 21 active h11s 2 ---- Droideka 01 in waiting L7n JunkPile 22 in waiting - clunker 04 paused h4w NightSwimmer 05 paused i12n Funfundfunfzig 06 paused i11e Twonky 07 paused L3e Blighted 11 paused L8n Petit Metal 13 paused a9s Shmoo 02 retired - Aluminman 08 retired - Tin Can 09 retired - gorilla 14 retired - SQUIDBOT 15 retired - Scourge 16 retired - * Current board. A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 2 | | /--> |----->|----->|----->|----->|----->|----->|----->|----->|----->|---\\ | | | |//--> |----->|----->|----->|----->|----->|----->|----->|----->|----->|---vv | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 3 |Hrod 2| ^^ |clif 4|pivt 9| | | | | | | | || | | |(puck)| || | <<<< | <<<< | | | | | | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X------| 4 | | ^^ X |/----\| | | | | |/----\| | || X | | | || X |\----/| | | | | |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X------| 5 | | ^^ | | | | |XXXXXX| | | | | || | | | | || | | | | |XXXXXX| | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 6 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | | || | | | | || | | |XXXXXX| | | |XXXXXX| | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 | | ^^ | | | | |XXXXXX|20ML 0| | | | || | | | | || | | | | |XXXXXX| >>>> | | | | vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 10 | X ^^ | |/----\| | | | | |/----\| X!!M I!| | | X || | |\----/| | | | | |\----/| X!!N E!| | |------X------|------|------|------|------|------|------|------|------|------X------|------| 11 | | ^^ | | | | | |PoGo 7| | | | || | | | | || | | | | | | vvvv | | | | vv | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 12 | | ^^---|<-----|<-----|<-----|<-----|M-T 2|<-----|Herb 0|<-----|<-----|<--/ | | | | \\---|<-----|<-----|<-----|<-----| ^^^^ |<-----| ^^^^ |<-----|<-----|<--// | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 13 | | | | | | | | | | | | |King 1| | | | | | | | | | | | | | vvvv | |------|------|------|------|------|------|------|------|------|------|------|------|------| * Randomised list of program cards for turn two. Use the private code sent before turn one again and for all five turns. cards 1 R-250 2 2-680 3 L-180 4 1-510 5 L-170 6 3-830 7 3-840 8 R-330 9 B-480 10 1-500 11 L-120 12 1-640 13 2-720 14 L-110 15 2-710 16 L-050 17 2-740 18 B-460 19 3-790 20 U-420 21 R-360 22 1-610 23 R-350 24 L-060 25 L-100 26 L-070 27 L-090 28 U-410 29 2-770 30 2-760 31 L-040 32 1-540 33 1-620 34 1-660 35 R-340 36 B-470 37 2-780 38 R-190 39 2-670 40 R-280 41 1-530 42 1-560 43 L-010 44 L-030 45 2-730 46 R-270 47 1-570 48 3-800 49 R-200 50 R-240 51 U-390 52 2-700 53 1-580 54 1-520 55 1-550 56 3-820 57 U-400 58 R-210 59 L-080 60 L-160 61 R-290 62 R-230 63 B-430 64 R-260 65 L-140 66 L-150 67 U-370 68 3-810 69 2-690 70 1-600 71 R-310 72 1-490 73 R-300 74 B-450 75 U-380 76 2-750 77 L-130 78 B-440 79 R-220 80 1-650 81 L-020 82 1-630 83 1-590 84 R-320 * Options available at the end of turn two: weapons backup popgun Buzz Bomb Flywheel Mechanical Arm High Power Laser Fourth Gear Missile Launcher Frog Legs Ramming Gear Goo Dropper Rear Laser Gyroscopic Stabilizer Homing Device Overload Override * Notes. **NOTE ON THE NOTES: Toby prints most correspondence here but removess as much identifying matter as possible. if you wish to have your comments printed as they are sent then please specify so. ---- >Small corrections: >* Pre Round and Turn One Comments: >Scourge's missile is at m11e, and Blighted's mine is at L5, >reactivation of Pivot, Herbie and Cliffhanger who already >have a bit of advanced weaponry so watch out. >'bot (03) Pivot >Options: dual processor, proximity mine (2), rear laser. >Toby may have lost some information on pivots options >'bot (09) Herbie >Options: high power laser, mechanical arm, the big one (0), shield >Reflector, instead of mechanical Arm (this is mentioned correctly in the end of the mail) herbie has the mechanical arm .. arena 1,2,5 was wrong. >'bot (12) Cliffhanger >Options: ramming gear, mechanical arm, double barrel laser, shield >* Current 'bots >'bot name, ref. and number status email loc. >---- >Droideka 01 in waiting L7n > >Don't you mean paused? entered too late for round 3 so is second in line for round 4 after JunkPile >clunker 04 paused h4w >NightSwimmer 05 paused i12n >Funfundfunfzig 06 paused i11e >Twonky 07 paused L3e >Blighted 11 paused L8n >Petit Metal 13 paused a9s >Shmoo 02 retired - >Aluminman 08 retired - >Tin Can 09 retired - >gorilla 14 retired - >SQUIDBOT 15 retired - >Scourge 16 retired - >Let the carnage begin :) let it ---- >Hmmm... I was wondering, who makes the map? You or Toby? The >board elements themselves are somewhat deformed (especially corners >of belt). Those deformities aren't browser related. >|------|------| >| /--> |----->| >|//--> |----->| >|------|------| >| ^^ | | >| || | | >|------|------| >would like better like this: >|------|------| >| /->|----->| >| file://->|----->| >|------|------| >| ^^ | | >| || | | >|------|------| hmm .. thats an idea .. perhaps toby could do map generation as well instead of sitting around on his fat @$$ all day ... and yes .. this does look better doesnt it ... >Also, expectedly, a bot, King, isn't placed correctly. (Didn't >notice it until I looked at the URRAIIH map. All hail URRAIIH. >Hail! Hail!) if only toby could keep up with the URRAIIH! Hail! Hail! ---- >Hmmm.... since saying nothing makes e-mail boring, how about this: >"I don't have a life. I have a Program!" >Unfortunatly, Toby can't really say even that, right? >(Considering it doesn't even have a soundcard...) right >I wonder why Pivot joined... he already is lined up for the GF... and herbie .. if they get fragged then the GF is going to be pretty small ... >Oh, put down Xxxxxx for round 4. Did you notice Xxxxxx has the >most hits scored(19), was bot of the match, yet not a single >kill? >Oh, Xxxxx-Xxxx is designated as XXXX Wouldn't XXX be better? >Or does that involve illegal chars? changed >PS Train strikes suck. ---- >>Which includes the Official Rules Webpage: >http://webxxx.schlund.de/cgi-bin/pbeme.pl?game=roborall >I'm getting an error at this URL. someone fragged it!! may have been toby. working on a replacement ----